B.S., Pontificia Universidad Católica Madre y Maestra
Machine Learning & Data Science
Persuasive Technologies & Gamification
Virtual & Augmented Reality
Human Factors & Human-Computer Interaction
My research interests are in the design and optimization of intelligent decision support systems and persuasive technologies to augment human proficiencies. What this means is, I work on designing and creating systems to help make better decisions and help improve task performance by integrating state-of-the-art technologies, such as Machine Learning and Virtual Reality. In some cases, these systems need to be able to motivate individuals as well; hence, the use of persuasive technologies like gamification. The technologies and systems I am interested in have great potential for advancing the field of education, business, health, wellness, and others.
Lopez, C. E., Cunningham, J., Ashour, O., and Tucker, C. S, “Deep Reinforcement Learning for Procedural Content Generation of 3D Virtual Environments,” in ASME Journal of Computing and Information Science in Engineering (2020) (doi: 1115/1.4046293)
Zhao, V., Lopez, C. E., and Tucker, C. S, “Evaluating the impact of idea dissemination methods on information loss,” in ASME Journal of Computing and Information Science in Engineering (2019)19,3 (doi: 10.1115/1.4042553) (see PDF).
Lopez, C. E., and Tucker, C. S., “The effects of player type on performance: A gamification case study,” Computers in Human Behavior (2019) 91, 333-345 (doi:10.1016/j.chb.2018.10.005) (see PDF)
Lopez, C. E., Zhao, V., Tucker, C., “Semantic Network Differences Across Engineering Design Communication Methods,” in ASME Int. Design Engineering Technical Conf. & Computer and Informatics Engineering. Conf., Anaheim, CA, August 18-21, 2019
Lopez, C. E., Ashour, O., Tucker, C., “Reinforcement Learning Content Generation for Virtual Reality Applications,” in ASME Int. Design Engineering Technical Conf. & Computer and Informatics Engineering. Conf., Anaheim, CA, August 18-21, 2019 *ASME CIE Virtual Environments & Systems Best Paper Award.
Lopez, C. E., Ashour, O., and Tucker, C., “An introduction to the CLICK approach: Leveraging Virtual Reality to Integrate the Industrial Engineering Curriculum,” Proc. of ASEE Annual Conference & Exposition, Tampa, FL, June 16-19, 2019 (see PDF)
Lopez, C. E., and Tucker, C., “Implementing gamification in engineering bridge programs: A case study exploring the use of the Kahoot! application,” Proc. of ASEE Zone 1 Conference, Niagara Falls, NY, April 11-13, 2019 (see PDF)(see presentation) (see post)